head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
The template Far Cry: outposts, predators, and a tropical sandbox.

Execution · Practiced Mastery
A grimy camcorder-styled shooter dragging two criminals across Shanghai.
Far Cry 3 leans Execution (Practiced Mastery); Kane & Lynch 2: Dog Days leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 3
Shooting and stealth fundamentals matter.
Kane & Lynch 2: Dog Days
Scrappy close-range gunfights demand steady aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 3
Pirate AI uses fixed alert patterns.
Kane & Lynch 2: Dog Days
Multiplayer betrayal modes add slight human reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 3
Wildlife and outpost spawns randomized.
Kane & Lynch 2: Dog Days
Fixed encounters with chaotic feel
Far Cry 3 leans a little harder on optimization, though the gap is small.
Far Cry 3
Skill trees and weapon mods quickly mastered.
Kane & Lynch 2: Dog Days
Cover routes and arsenal knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.