head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
The template Far Cry: outposts, predators, and a tropical sandbox.

Execution · Practiced Mastery
Cinematic treasure-hunting where set pieces outshine systems.
Far Cry 3 leans Execution (Practiced Mastery); Uncharted 4: A Thief's End leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 3
Shooting and stealth fundamentals matter.
Uncharted 4: A Thief's End
Cover shooting and platforming reward timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 3
Pirate AI uses fixed alert patterns.
Uncharted 4: A Thief's End
Scripted enemy AI throughout.
Far Cry 3 leans a little harder on variance, though the gap is small.
Far Cry 3
Wildlife and outpost spawns randomized.
Uncharted 4: A Thief's End
Essentially no randomness.
Far Cry 3 leans a little harder on optimization, though the gap is small.
Far Cry 3
Skill trees and weapon mods quickly mastered.
Uncharted 4: A Thief's End
Few systems to optimize beyond difficulty.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.