head to head
Gradius V asks more than Far Cry 4, and the gap is optimization.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.

Optimization · Practiced Mastery
A formation-based horizontal shmup where managing your options configuration and memorising scripted enemy patterns is the game.
Far Cry 4 leans Execution (Practiced Mastery); Gradius V leans Optimization (Practiced Mastery).
Gradius V leans a little harder on execution, though the gap is small.
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Gradius V
Maintaining power-up state through dense formation fire demands precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Scripted outpost AI
Gradius V
All enemy patterns are scripted Konami-classic formations
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Wildlife and patrol variation
Gradius V
Minimal; stages are nearly deterministic
Gradius V leans clearly harder on optimization.
Far Cry 4
Outpost approaches and skill trees are plannable
Gradius V
Options configuration, power-up sequencing, and checkpoint recovery are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.