head to head
Metal Gear Solid 3: Snake Eater asks more than Far Cry 4, and the gap is optimization.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.

Optimization · Practiced Mastery
Learning fixed boss patterns and managing survival systems through a linear jungle infiltration.
Far Cry 4 leans Execution (Practiced Mastery); Metal Gear Solid 3: Snake Eater leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Metal Gear Solid 3: Snake Eater
CQC execution, camouflage switching speed, and boss timing are demanding
Metal Gear Solid 3: Snake Eater leans a little harder on reads, though the gap is small.
Far Cry 4
Scripted outpost AI
Metal Gear Solid 3: Snake Eater
The Cobra unit fights with scripted abilities; no real-time player profiling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Wildlife and patrol variation
Metal Gear Solid 3: Snake Eater
Camouflage index and food supply introduce hidden-state management
Metal Gear Solid 3: Snake Eater leans clearly harder on optimization.
Far Cry 4
Outpost approaches and skill trees are plannable
Metal Gear Solid 3: Snake Eater
Camo pattern matching and boss moveset mastery are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.