head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.

Execution · Practiced Mastery
Tests precise shooting and route optimization in timed score-attack arenas.
Far Cry 4 leans Execution (Practiced Mastery); Resident Evil: The Mercenaries 3D leans Execution (Practiced Mastery).
Resident Evil: The Mercenaries 3D leans a little harder on execution, though the gap is small.
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Resident Evil: The Mercenaries 3D
Headshot accuracy and melee-chain timing drive every score run
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Scripted outpost AI
Resident Evil: The Mercenaries 3D
Enemy hordes spawn on fixed score-attack logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Wildlife and patrol variation
Resident Evil: The Mercenaries 3D
Spawn mixes add slight run-to-run noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Outpost approaches and skill trees are plannable
Resident Evil: The Mercenaries 3D
Combo routes and time-bonus placement are deeply optimizable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.