head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.

Execution · Practiced Mastery
Tests long-range ballistic aim and patient outpost route planning.
Far Cry 4 leans Execution (Practiced Mastery); Sniper: Ghost Warrior 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Sniper: Ghost Warrior 3
Bullet-drop sniping and breath control demand steady aim
Sniper: Ghost Warrior 3 leans a little harder on reads, though the gap is small.
Far Cry 4
Scripted outpost AI
Sniper: Ghost Warrior 3
AI patrols are mappable scripts, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Wildlife and patrol variation
Sniper: Ghost Warrior 3
Open-world patrol positions vary slightly between approaches
Far Cry 4 leans a little harder on optimization, though the gap is small.
Far Cry 4
Outpost approaches and skill trees are plannable
Sniper: Ghost Warrior 3
Scouting outposts and planning infiltration routes pays off
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.