head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.

Execution · Practiced Mastery
Planning a kill order and landing extreme-range ballistic shots against scripted patrols.
Far Cry 4 leans Execution (Practiced Mastery); Sniper Ghost Warrior Contracts 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Sniper Ghost Warrior Contracts 2
Aimbot trivialises the long-range ballistic shots that define it
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Scripted outpost AI
Sniper Ghost Warrior Contracts 2
Enemy patrols follow fixed scripts, never adapting to your tactics
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Wildlife and patrol variation
Sniper Ghost Warrior Contracts 2
Wind and patrol layouts are unknown until scouted, then fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Outpost approaches and skill trees are plannable
Sniper Ghost Warrior Contracts 2
Planning routes, shot order and contract objectives is half the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.