head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Far Cry 4 leans Execution (Practiced Mastery); SuperHot leans Optimization (Practiced Mastery).
Far Cry 4 leans a little harder on execution, though the gap is small.
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Scripted outpost AI
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Wildlife and patrol variation
SuperHot
Spawn order is unknown on a first attempt only
SuperHot leans a little harder on optimization, though the gap is small.
Far Cry 4
Outpost approaches and skill trees are plannable
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.