head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.

Execution · Practiced Mastery
An action-leaning stealth entry where aggressive optimal clears replace pure ghosting.
Far Cry 4 leans Execution (Practiced Mastery); Tom Clancy's Splinter Cell: Conviction leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Tom Clancy's Splinter Cell: Conviction
Mark-and-execute flow rewards quick, accurate play
Tom Clancy's Splinter Cell: Conviction leans a little harder on reads, though the gap is small.
Far Cry 4
Scripted outpost AI
Tom Clancy's Splinter Cell: Conviction
Enemies search via scripted last-known-position logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Wildlife and patrol variation
Tom Clancy's Splinter Cell: Conviction
Mild uncertainty in enemy search behavior
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Outpost approaches and skill trees are plannable
Tom Clancy's Splinter Cell: Conviction
Encounter rooms have clear optimal clear orders
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.