head to head
Far Cry 4 asks more than Zombie Army Trilogy, and the gap is optimization.

Execution · Practiced Mastery
A Himalayan open-world shooter refining the outpost-clearing formula.

Execution · Practiced Mastery
A co-op horde shooter testing sniper aim and chokepoint planning against scripted waves.
Far Cry 4 leans Execution (Practiced Mastery); Zombie Army Trilogy leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Gunplay plus gyrocopter and elephant chaos
Zombie Army Trilogy
Long-range sniping and horde kiting demand steady aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Scripted outpost AI
Zombie Army Trilogy
Undead waves follow predictable spawn scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry 4
Wildlife and patrol variation
Zombie Army Trilogy
Spawn timing varies a little between runs
Far Cry 4 leans clearly harder on optimization.
Far Cry 4
Outpost approaches and skill trees are plannable
Zombie Army Trilogy
Choke points, trap placement and ammo economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.