head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Open-world Stone Age action game about hunting and conquering tribal outposts with tamed beasts.

Execution · Pure Mechanics
A twin-stick mech shooter testing aiming and dodging through enemy waves.
Far Cry Primal leans Execution (Practiced Mastery); Gatling Gears leans Execution (Pure Mechanics).
Gatling Gears leans a little harder on execution, though the gap is small.
Far Cry Primal
Bow aim, melee timing, beast control under pressure
Gatling Gears
Twin-stick aiming and dodging under fire dominate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Scripted tribal AI never models the player
Gatling Gears
Enemy waves are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Wildlife encounters and patrol spawns are random
Gatling Gears
Enemy spawns and drops add mild chaos
Far Cry Primal leans a little harder on optimization, though the gap is small.
Far Cry Primal
Outpost routes, crafting economy, beast taming order
Gatling Gears
Weapon upgrades and positioning reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.