head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Open-world Stone Age action game about hunting and conquering tribal outposts with tamed beasts.

Execution · Practiced Mastery
A top-down shooter testing aim and ammo management while rescuing victims.
Far Cry Primal leans Execution (Practiced Mastery); Ghoul Patrol leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Bow aim, melee timing, beast control under pressure
Ghoul Patrol
Aiming and dodging enemies under ammo pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Scripted tribal AI never models the player
Ghoul Patrol
Enemies follow scripted patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Wildlife encounters and patrol spawns are random
Ghoul Patrol
Some spawn and item randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Outpost routes, crafting economy, beast taming order
Ghoul Patrol
Managing limited ammo and rescue routing matters
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.