head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Open-world Stone Age action game about hunting and conquering tribal outposts with tamed beasts.

Execution · Practiced Mastery
A retro-style soccer simulation game with team management elements.
Far Cry Primal leans Execution (Practiced Mastery); Keith Van Eron's Pro Soccer leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Bow aim, melee timing, beast control under pressure
Keith Van Eron's Pro Soccer
Player control and shot timing on the pitch
Keith Van Eron's Pro Soccer leans a little harder on reads, though the gap is small.
Far Cry Primal
Scripted tribal AI never models the player
Keith Van Eron's Pro Soccer
Opponent AI has limited adaptive behavior
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Wildlife encounters and patrol spawns are random
Keith Van Eron's Pro Soccer
Ball physics and match randomness matter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Far Cry Primal
Outpost routes, crafting economy, beast taming order
Keith Van Eron's Pro Soccer
Formation and tactic setup is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.