head to head
Far CryvsWrath: Aeon of Ruin
Far Cry leans Execution (Practiced Mastery); Wrath: Aeon of Ruin leans Execution (Pure Mechanics).
Far CryWrath: Aeon of Ruin
Axis by axis
Execution7 vs 8
Wrath: Aeon of Ruin leans harder on execution: Quake-engine movement and tight hitscan demands define the aim ceiling
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Wrath: Aeon of Ruin leans harder on variance: Level item and enemy placement is opaque until first encounter
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

