head to head

Far Cry cover artvsWrath: Aeon of Ruin cover art

Far CryvsWrath: Aeon of Ruin

Far Cry leans Execution (Practiced Mastery); Wrath: Aeon of Ruin leans Execution (Pure Mechanics).

EXECUTION7 /10READS0 /10VARIANCE2 /10OPTIMIZATION5 /10
Far CryWrath: Aeon of Ruin

Axis by axis

Execution7 vs 8

Wrath: Aeon of Ruin leans harder on execution: Quake-engine movement and tight hitscan demands define the aim ceiling

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 3

Wrath: Aeon of Ruin leans harder on variance: Level item and enemy placement is opaque until first encounter

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Far Cry

full breakdown

Wrath: Aeon of Ruin