head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Quiet side-scrolling journey piloting a land-ship across a dried-out sea.

Optimization · Practiced Mastery
A tactile rhythm-puzzle about pacing your touch through colorful tunnels.
FAR: Lone Sails leans Optimization (Pure Optimization); Luxuria Superbia leans Optimization (Practiced Mastery).
Luxuria Superbia leans a little harder on execution, though the gap is small.
FAR: Lone Sails
Light platforming and timely lever pulls
Luxuria Superbia
Gentle timed touch input, but forgiving and slow
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FAR: Lone Sails
No opponent of any kind
Luxuria Superbia
Solo - no opponent to predict
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FAR: Lone Sails
Mostly fixed obstacles, minor unknowns first run
Luxuria Superbia
Tunnels are fixed, nothing random to map
FAR: Lone Sails leans a little harder on optimization, though the gap is small.
FAR: Lone Sails
Fuel management and ship-routine efficiency are the game
Luxuria Superbia
Learning to pace touch for high scores is the loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.