head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Building a frontier settlement where food diversity, disease prevention, and defensive layout must be solved simultaneously.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.
Farthest Frontier leans Optimization (Pure Optimization); Fire Emblem: Awakening leans Optimization (Pure Optimization).
Fire Emblem: Awakening leans a little harder on execution, though the gap is small.
Farthest Frontier
All construction and assignment decisions are deliberate and pauseable
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
Fire Emblem: Awakening leans a little harder on reads, though the gap is small.
Farthest Frontier
Raider and animal threats follow scripted spawn rules
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
Disease outbreaks, wild animal raids, and harvest yields add uncertainty
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
Crop rotation, food variety, and building placement are deeply solvable
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.