head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Building a frontier settlement where food diversity, disease prevention, and defensive layout must be solved simultaneously.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.
Farthest Frontier leans Optimization (Pure Optimization); Loop Hero leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
All construction and assignment decisions are deliberate and pauseable
Loop Hero
Autobattler, almost no inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
Raider and animal threats follow scripted spawn rules
Loop Hero
Enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
Disease outbreaks, wild animal raids, and harvest yields add uncertainty
Loop Hero
Card draws and loot drops randomize.
Loop Hero leans a little harder on optimization, though the gap is small.
Farthest Frontier
Crop rotation, food variety, and building placement are deeply solvable
Loop Hero
Deck and tile placement reward deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.