head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Building a frontier settlement where food diversity, disease prevention, and defensive layout must be solved simultaneously.

Optimization · Pure Optimization
Minimalist transit puzzle; route topology under spawning pressure.
Farthest Frontier leans Optimization (Pure Optimization); Mini Metro leans Optimization (Pure Optimization).
Mini Metro leans a little harder on execution, though the gap is small.
Farthest Frontier
All construction and assignment decisions are deliberate and pauseable
Mini Metro
light real-time line-drawing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
Raider and animal threats follow scripted spawn rules
Mini Metro
no adversary
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
Disease outbreaks, wild animal raids, and harvest yields add uncertainty
Mini Metro
station spawn pattern
Mini Metro leans a little harder on optimization, though the gap is small.
Farthest Frontier
Crop rotation, food variety, and building placement are deeply solvable
Mini Metro
line topology and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.