head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Building a frontier settlement where food diversity, disease prevention, and defensive layout must be solved simultaneously.

Optimization · Pure Optimization
A noir management game where a corrupt retiring police chief juggles dispatches, mobsters, and money.
Farthest Frontier leans Optimization (Pure Optimization); This Is the Police leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
All construction and assignment decisions are deliberate and pauseable
This Is the Police
Menu-driven dispatching, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Farthest Frontier
Raider and animal threats follow scripted spawn rules
This Is the Police
Mob and city events are scripted
Farthest Frontier leans a little harder on variance, though the gap is small.
Farthest Frontier
Disease outbreaks, wild animal raids, and harvest yields add uncertainty
This Is the Police
Call outcomes and officer rolls are uncertain
Farthest Frontier leans a little harder on optimization, though the gap is small.
Farthest Frontier
Crop rotation, food variety, and building placement are deeply solvable
This Is the Police
Staffing, dispatch triage, and cash management solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.