head to head
Farthest FrontiervsTotally Accurate Battle Simulator
Farthest Frontier leans Optimization (Pure Optimization); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Farthest FrontierTotally Accurate Battle Simulator
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization8 vs 7
Farthest Frontier leans harder on optimization: Crop rotation, food variety, and building placement are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

