head to head
Grand Theft Auto V asks more than Fast & Furious: Crossroads, and the gap is reads.

Execution · Practiced Mastery
A scripted cinematic driving game testing modest car control through fixed set-pieces.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Fast & Furious: Crossroads leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fast & Furious: Crossroads
Driving and stunt timing are the only real demands
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Fast & Furious: Crossroads
Scripted chase sequences never adapt
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fast & Furious: Crossroads
Set-piece events play out identically each run
Grand Theft Auto V
Some mission and lobby randomness.
Grand Theft Auto V leans a little harder on optimization, though the gap is small.
Fast & Furious: Crossroads
Light racing lines, nothing deep to solve
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.