head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Horror about photographing ghosts at the last possible second inside a recurring dream manor.

Optimization · Pure Optimization
Unforgiving open-world RPG colony where knowing the world is the real power curve.
Fatal Frame III: The Tormented leans Optimization (Practiced Mastery); Gothic leans Optimization (Pure Optimization).
Fatal Frame III: The Tormented leans a little harder on execution, though the gap is small.
Fatal Frame III: The Tormented
Fatal Frame shutter timing rewards held-nerve precision
Gothic
Clunky but learnable directional melee timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fatal Frame III: The Tormented
Ghosts attack on scripted patterns
Gothic
Creatures and NPCs follow fixed behaviors
Fatal Frame III: The Tormented leans a little harder on variance, though the gap is small.
Fatal Frame III: The Tormented
Ghost spawns and dream-house layout surprise first run
Gothic
Unknown world dangers on first playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fatal Frame III: The Tormented
Camera upgrades and ghost patterns fully converge
Gothic
Faction routes, skill investment, and world knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.