head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Survival horror where you fight ghosts by photographing them with a cursed camera.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.
Fatal Frame leans Optimization (Practiced Mastery); Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery).
Middle-earth: Shadow of Mordor leans a little harder on execution, though the gap is small.
Fatal Frame
Camera framing and shutter timing on ghosts
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fatal Frame
Ghosts wander but never adapt to you
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fatal Frame
Ghost appearances feel unpredictable until learned
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fatal Frame
Item routing, film economy, learning ghost patterns
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.