head to head
Fate asks more than Life is Strange, and the gap is variance.

Optimization · Systems & Chaos
A charming casual dungeon crawler of endless randomized levels, fishing, and a loyal pet.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Fate leans Optimization (Systems & Chaos); Life is Strange leans Optimization (Systems & Chaos).
Fate leans a little harder on execution, though the gap is small.
Fate
Simple click combat with a pet tank
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fate
Dungeon monsters fully scripted
Life is Strange
Scripted teen drama; no opponent models the player
Fate leans clearly harder on variance.
Fate
Random dungeon levels, loot, and fishing rewards
Life is Strange
Rewind obscures which choices are truly consequential
Fate leans clearly harder on optimization.
Fate
Pet feeding, gem socketing, fame quest efficiency
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.