head to head
Fears to Fathom: Woodbury GetawayvsMurdered: Soul Suspect
Fears to Fathom: Woodbury Getaway leans Variance (Systems & Chaos); Murdered: Soul Suspect leans Optimization (Systems & Chaos).
Fears to Fathom: Woodbury GetawayMurdered: Soul Suspect
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Fears to Fathom: Woodbury Getaway leans harder on variance: Scripted-but-unknown scares carry the tension on a first playthrough
Optimization3 vs 4
Murdered: Soul Suspect leans harder on optimization: Deduction sequences are guided puzzles with known answers
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

