head to head
FeistvsKane & Lynch: Dead Men
Feist leans Execution (Pure Mechanics); Kane & Lynch: Dead Men leans Execution (Practiced Mastery).
FeistKane & Lynch: Dead Men
Axis by axis
Execution6 vs 5
Feist leans harder on execution: Physics-driven scrambles from larger beasts demand quick improvisation
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Feist leans harder on variance: Unscripted physics interactions make encounters play out differently
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

