head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A maze-building tower defense about optimizing tower placement against scripted enemy waves.

Optimization · Pure Optimization
Pixel-art prison sim about gaming fixed guard routines and crafting your way out.
Fieldrunners 2 leans Optimization (Pure Optimization); The Escapists leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fieldrunners 2
Placing towers - no twitch dimension
The Escapists
Light timing for fights and routine windows
Fieldrunners 2 leans a little harder on reads, though the gap is small.
Fieldrunners 2
Enemies follow fixed paths, not adaptation
The Escapists
Guards follow fixed schedules, not adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fieldrunners 2
Wave composition scripted-but-unknown first time
The Escapists
Desk loot and inmate favours mildly random
Fieldrunners 2 leans a little harder on optimization, though the gap is small.
Fieldrunners 2
Maze layouts and tower mixes are the solvable puzzle
The Escapists
Crafting chains and routine exploitation are the escape
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.