head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Stick-skill football where beating a human means out-predicting their habits.

Execution · Competitive PvP
Tests shot timing and faking out human defenders amid item-driven chaos.
FIFA 14 leans Execution (Competitive PvP); Mario Strikers Charged leans Execution (Competitive PvP).
FIFA 14 leans a little harder on execution, though the gap is small.
FIFA 14
First-touch timing, dribbling and finishing are mechanical skill
Mario Strikers Charged
Timing tackles, charged shots and goalie deflections needs quick hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA 14
Online opponents adapt their defending and attacking patterns
Mario Strikers Charged
Versus humans, faking shots and baiting tackles drives goals
Mario Strikers Charged leans a little harder on variance, though the gap is small.
FIFA 14
Deflections, refs and ball physics add match-level chaos
Mario Strikers Charged
Items and stage hazards inject swingy chaos into matches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA 14
Formations, squad building and meta tactics sit underneath
Mario Strikers Charged
Captain abilities and team builds reward knowing the systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.