head to head
FIFA 2000: Major League SoccervsWWE SmackDown vs. Raw 2011
FIFA 2000: Major League Soccer leans Execution (Competitive PvP); WWE SmackDown vs. Raw 2011 leans Execution (Competitive PvP).
FIFA 2000: Major League SoccerWWE SmackDown vs. Raw 2011
Axis by axis
Execution6 vs 5
FIFA 2000: Major League Soccer leans harder on execution: Pass, dribble and shot timing decide possession
Reads5 vs 4
FIFA 2000: Major League Soccer leans harder on reads: Against humans, disguising runs and tackles is the layer
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

