head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A football management sim testing squad-building, finance and tactical optimization.

Optimization · Pure Optimization
A tactical RPG solved through long-horizon build and class planning.
FIFA Manager 14 leans Optimization (Pure Optimization); Fire Emblem: Three Houses leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Manager 14
Menu-driven management, no physical input skill
Fire Emblem: Three Houses
Menu-driven, no mechanical bar
FIFA Manager 14 leans a little harder on reads, though the gap is small.
FIFA Manager 14
AI clubs follow scripted logic, no real adaptation
Fire Emblem: Three Houses
AI follows fixed aggression rules
FIFA Manager 14 leans a little harder on variance, though the gap is small.
FIFA Manager 14
Match results and injuries carry simulation randomness
Fire Emblem: Three Houses
Hit rates and crit RNG affect runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Manager 14
Squad, finance and tactics planning dominates entirely
Fire Emblem: Three Houses
Class routing and build planning dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.