head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A football management sim testing squad-building, finance and tactical optimization.

Optimization · Pure Optimization
Legendary turn-based strategy of castle economies, hero armies, and tile-perfect logistics.
FIFA Manager 14 leans Optimization (Pure Optimization); Heroes of Might and Magic III leans Optimization (Pure Optimization).
FIFA Manager 14 leans a little harder on execution, though the gap is small.
FIFA Manager 14
Menu-driven management, no physical input skill
Heroes of Might and Magic III
Turn-based; zero dexterity
Heroes of Might and Magic III leans a little harder on reads, though the gap is small.
FIFA Manager 14
AI clubs follow scripted logic, no real adaptation
Heroes of Might and Magic III
Human multiplayer adds bluffing; AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Manager 14
Match results and injuries carry simulation randomness
Heroes of Might and Magic III
Map fog, creature banks, and morale rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Manager 14
Squad, finance and tactics planning dominates entirely
Heroes of Might and Magic III
Hero chains, build orders, and combat math are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.