head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A football management sim testing squad-building, finance and tactical optimization.

Optimization · Pure Optimization
A break-and-boost JRPG carried by job-routing and party-composition planning.
FIFA Manager 14 leans Optimization (Pure Optimization); Octopath Traveler leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Manager 14
Menu-driven management, no physical input skill
Octopath Traveler
Turn-based, no input demand
FIFA Manager 14 leans a little harder on reads, though the gap is small.
FIFA Manager 14
AI clubs follow scripted logic, no real adaptation
Octopath Traveler
Scripted enemies
FIFA Manager 14 leans a little harder on variance, though the gap is small.
FIFA Manager 14
Match results and injuries carry simulation randomness
Octopath Traveler
Hit, crit, and break rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Manager 14
Squad, finance and tactics planning dominates entirely
Octopath Traveler
Job, break-boost, party routing deeply rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.