head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
Fast arcade football execution with couch-multiplayer mind games.

Execution · Competitive PvP
Accessible large-scale shooting with light prediction against human players.
FIFA: Road to World Cup 98 leans Execution (Competitive PvP); Star Wars Battlefront leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA: Road to World Cup 98
Arcade-paced dribbling and shot timing decide matches
Star Wars Battlefront
Aimbot dominates blaster fights despite generous hitboxes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA: Road to World Cup 98
Couch opponents can be baited; AI cannot
Star Wars Battlefront
Human lobbies add modest positional prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA: Road to World Cup 98
Bouncy ball physics inject classic FIFA luck
Star Wars Battlefront
Power-up pickups and spawn flow inject chaos
Star Wars Battlefront leans a little harder on optimization, though the gap is small.
FIFA: Road to World Cup 98
Simple era tactics and exploit goals are quickly mapped
Star Wars Battlefront
Objective timing and pickup control reward learned routes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.