head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Timing on the ball and outguessing the opposing player's tactics.

Execution · Competitive PvP
A class-based shooter testing approachable aim and counter-picking against human teams.
FIFA Soccer 06 leans Execution (Competitive PvP); Plants vs. Zombies: Garden Warfare leans Execution (Competitive PvP).
Plants vs. Zombies: Garden Warfare leans a little harder on execution, though the gap is small.
FIFA Soccer 06
First-touch control and shot timing decide chances
Plants vs. Zombies: Garden Warfare
Third-person aim and ability timing carry every fight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Soccer 06
Human opponents vary attack patterns and bait tackles
Plants vs. Zombies: Garden Warfare
Human opponents flank and juke in class-based skirmishes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Soccer 06
Bounces and keeper spills inject small randomness
Plants vs. Zombies: Garden Warfare
Sticker pack unlocks randomise progression, not matches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Soccer 06
Squad selection and tactics reward preparation
Plants vs. Zombies: Garden Warfare
Class counters and objective timing reward team planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.