head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
On-the-ball flair and one-on-one deception in small-sided street matches.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.
FIFA Street leans Execution (Competitive PvP); Medal of Honor: Warfighter leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Street
Flair moves and trick timing decide 4-on-4 duels
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Street
Beating a human marker is feint-versus-anticipation
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
Medal of Honor: Warfighter leans a little harder on variance, though the gap is small.
FIFA Street
Compact courts keep outcomes deterministic
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FIFA Street
Reputation grind and team building are light systems
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.