head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Boxing sim where matches hinge on timing, feints, and counter-punching.

Execution · Competitive PvP
The toned-down crossover fighter matching Mortal Kombat's roster against DC superheroes.
Fight Night Champion leans Execution (Competitive PvP); Mortal Kombat vs. DC Universe leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fight Night Champion
Punch timing, counters, and stick precision
Mortal Kombat vs. DC Universe
Juggle combos and klose kombat timing
Fight Night Champion leans a little harder on reads, though the gap is small.
Fight Night Champion
Boxing humans is feint-and-counter prediction
Mortal Kombat vs. DC Universe
Human mixups, though a simpler toolset than peers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fight Night Champion
Little hidden information in the ring
Mortal Kombat vs. DC Universe
Deterministic crossover combat
Mortal Kombat vs. DC Universe leans a little harder on optimization, though the gap is small.
Fight Night Champion
Stamina management and fighter build choices
Mortal Kombat vs. DC Universe
Mapping juggle routes and matchup tools rewards practice
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.