head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
An analog-control boxing game where parry timing and feints decide versus bouts.

Execution · Competitive PvP
Twitch ball control plus constant prediction of human defenders on known maps.
Fight Night Round 3 leans Execution (Competitive PvP); TagPro leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fight Night Round 3
Analog punch swings and parry timing set the skill ceiling
TagPro
Ball handling, boosts and juke precision decide grabs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fight Night Round 3
Versus boxing is feinting and baiting an adapting human
TagPro
Human defenders adapt to your routes every match
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fight Night Round 3
Minor cut and stun randomness
TagPro
Maps and power-up timers are fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fight Night Round 3
Stamina management and fighter builds are studyable
TagPro
Map routes, button plays and power-up timing are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.