head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A straightforward brawler testing crowd management with basic timing.

Execution · Practiced Mastery
Motion-controlled spectacle testing little beyond gesture compliance.
Fighting Force leans Execution (Practiced Mastery); Kinect Star Wars leans Execution (Practiced Mastery).
Fighting Force leans a little harder on execution, though the gap is small.
Fighting Force
Crowd control and weapon swings need basic timing
Kinect Star Wars
Flailing gestures at the sensor is the only input test
Fighting Force leans a little harder on reads, though the gap is small.
Fighting Force
Enemy waves attack in fixed patterns
Kinect Star Wars
Everything on screen is scripted spectacle
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Levels and pickups are static
Kinect Star Wars
Sequences replay identically
Fighting Force leans a little harder on optimization, though the gap is small.
Fighting Force
Route choices and weapon use are shallow systems
Kinect Star Wars
Little system depth beyond gesture recognition quirks
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.