head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A straightforward brawler testing crowd management with basic timing.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.
Fighting Force leans Execution (Practiced Mastery); MediEvil leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Crowd control and weapon swings need basic timing
MediEvil
stiff swordplay and platforming timing
Fighting Force leans a little harder on reads, though the gap is small.
Fighting Force
Enemy waves attack in fixed patterns
MediEvil
skeletons follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Levels and pickups are static
MediEvil
deterministic levels and secrets
MediEvil leans a little harder on optimization, though the gap is small.
Fighting Force
Route choices and weapon use are shallow systems
MediEvil
chalice hunting and weapon progression routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.