head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A straightforward brawler testing crowd management with basic timing.

Execution · Practiced Mastery
Combo execution through scripted Outworld brawls, alone or in co-op.
Fighting Force leans Execution (Practiced Mastery); Mortal Kombat: Shaolin Monks leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Crowd control and weapon swings need basic timing
Mortal Kombat: Shaolin Monks
Combo juggling and launcher timing carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Enemy waves attack in fixed patterns
Mortal Kombat: Shaolin Monks
Bosses telegraph fixed Outworld patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Levels and pickups are static
Mortal Kombat: Shaolin Monks
Encounters repeat identically once learned
Mortal Kombat: Shaolin Monks leans a little harder on optimization, though the gap is small.
Fighting Force
Route choices and weapon use are shallow systems
Mortal Kombat: Shaolin Monks
Move unlocks, co-op synergies and boss patterns reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.