head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A straightforward brawler testing crowd management with basic timing.

Execution · Practiced Mastery
Sequel that trims the open world and doubles down on stylish assassin duels.
Fighting Force leans Execution (Practiced Mastery); No More Heroes 2: Desperate Struggle leans Execution (Practiced Mastery).
No More Heroes 2: Desperate Struggle leans a little harder on execution, though the gap is small.
Fighting Force
Crowd control and weapon swings need basic timing
No More Heroes 2: Desperate Struggle
Faster boss duels with dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Enemy waves attack in fixed patterns
No More Heroes 2: Desperate Struggle
Scripted assassin patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Levels and pickups are static
No More Heroes 2: Desperate Struggle
Fixed fights, retro minigames
No More Heroes 2: Desperate Struggle leans a little harder on optimization, though the gap is small.
Fighting Force
Route choices and weapon use are shallow systems
No More Heroes 2: Desperate Struggle
Pattern study and ability upgrades
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.