head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A straightforward brawler testing crowd management with basic timing.

Execution · Practiced Mastery
A colorful endless-runner-style platformer with pride-themed visuals.
Fighting Force leans Execution (Practiced Mastery); Pride Run leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Crowd control and weapon swings need basic timing
Pride Run
platforming timing and reflex demands
Fighting Force leans a little harder on reads, though the gap is small.
Fighting Force
Enemy waves attack in fixed patterns
Pride Run
no opponent, solo runner
Pride Run leans a little harder on variance, though the gap is small.
Fighting Force
Levels and pickups are static
Pride Run
minor level randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Route choices and weapon use are shallow systems
Pride Run
routes and timing are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.