head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A straightforward brawler testing crowd management with basic timing.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.
Fighting Force leans Execution (Practiced Mastery); Red Dead Redemption 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Crowd control and weapon swings need basic timing
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Enemy waves attack in fixed patterns
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Fighting Force
Levels and pickups are static
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Red Dead Redemption 2 leans a little harder on optimization, though the gap is small.
Fighting Force
Route choices and weapon use are shallow systems
Red Dead Redemption 2
Loadouts and routes solvable but loose.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.