head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A straightforward brawler testing crowd management with basic timing.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.
Fighting Force leans Execution (Practiced Mastery); Sleeping Dogs leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Crowd control and weapon swings need basic timing
Sleeping Dogs
brawling and driving need timing/aim
Fighting Force leans a little harder on reads, though the gap is small.
Fighting Force
Enemy waves attack in fixed patterns
Sleeping Dogs
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Levels and pickups are static
Sleeping Dogs
minor loot and traffic randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Route choices and weapon use are shallow systems
Sleeping Dogs
upgrade paths and mission routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.