head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A straightforward brawler testing crowd management with basic timing.

Execution · Pure Mechanics
Forgiving spectacle combat that lightly tests combo execution.
Fighting Force leans Execution (Practiced Mastery); Star Wars: The Force Unleashed II leans Execution (Pure Mechanics).
Star Wars: The Force Unleashed II leans a little harder on execution, though the gap is small.
Fighting Force
Crowd control and weapon swings need basic timing
Star Wars: The Force Unleashed II
Combo timing and dodges carry the spectacle combat
Fighting Force leans a little harder on reads, though the gap is small.
Fighting Force
Enemy waves attack in fixed patterns
Star Wars: The Force Unleashed II
Stormtroopers follow simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Levels and pickups are static
Star Wars: The Force Unleashed II
Encounters are scripted and identical every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fighting Force
Route choices and weapon use are shallow systems
Star Wars: The Force Unleashed II
Upgrade choices barely matter against forgiving difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.