head to head
Fights in Tight SpacesvsInvisible, Inc.
Fights in Tight Spaces leans Optimization (Pure Optimization); Invisible, Inc. leans Optimization (Pure Optimization).
Fights in Tight SpacesInvisible, Inc.
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
Invisible, Inc. leans harder on reads: Corporate guards patrol on scripted timers; no adaptive opponent
Variance6 vs 5
Fights in Tight Spaces leans harder on variance: Card draw and enemy placement add meaningful randomness
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

