head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A deckbuilder where positioning enemies in tight grid spaces to chain card combos is the deeply optimizable core.

Optimization · Pure Optimization
An auto-battling deckbuilder about building a loop to defeat the Lich.
Fights in Tight Spaces leans Optimization (Pure Optimization); Loop Hero leans Optimization (Pure Optimization).
Fights in Tight Spaces leans a little harder on execution, though the gap is small.
Fights in Tight Spaces
Slight timing element in cinematic ability triggers but minimal
Loop Hero
Autobattler, almost no inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fights in Tight Spaces
Enemy AI is scripted with readable patterns
Loop Hero
Enemies follow scripts.
Fights in Tight Spaces leans a little harder on variance, though the gap is small.
Fights in Tight Spaces
Card draw and enemy placement add meaningful randomness
Loop Hero
Card draws and loot drops randomize.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fights in Tight Spaces
Positioning combos and card chaining reward deep tactical planning
Loop Hero
Deck and tile placement reward deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.