head to head
Fights in Tight SpacesvsShin Megami Tensei IV
Fights in Tight Spaces leans Optimization (Pure Optimization); Shin Megami Tensei IV leans Optimization (Pure Optimization).
Fights in Tight SpacesShin Megami Tensei IV
Axis by axis
Execution2 vs 1
Fights in Tight Spaces leans harder on execution: Slight timing element in cinematic ability triggers but minimal
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Fights in Tight Spaces leans harder on variance: Card draw and enemy placement add meaningful randomness
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

