head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Gentle musical puzzles and light scripted combat in a narrative wrapper.

Optimization · Practiced Mastery
A forgiving family collect-athon testing completionist puzzle-solving.
Figment 2: Creed Valley leans Optimization (Practiced Mastery); LEGO Star Wars II: The Original Trilogy leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Figment 2: Creed Valley
Light rhythm combat and dodges with generous timing windows
LEGO Star Wars II: The Original Trilogy
Forgiving combat and platforming for all ages
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Figment 2: Creed Valley
Bosses are theatrical scripts, not adaptive minds
LEGO Star Wars II: The Original Trilogy
Enemies are trivial fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Figment 2: Creed Valley
Puzzles and encounters are fully fixed once seen
LEGO Star Wars II: The Original Trilogy
Authored levels hold no real randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Figment 2: Creed Valley
Solving environmental puzzles is the core, but they're gentle
LEGO Star Wars II: The Original Trilogy
Minikit hunting and ability-gated puzzles are the depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.