head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Solving job-system builds and grid positioning against mappable tactical AI.

Optimization · Pure Optimization
A calendar JRPG about routing social links and engineering persona fusion chains.
Final Fantasy Tactics: The War of the Lions leans Optimization (Pure Optimization); Persona 5 Royal leans Optimization (Pure Optimization).
Persona 5 Royal leans a little harder on execution, though the gap is small.
Final Fantasy Tactics: The War of the Lions
Turn-based menus; hands are irrelevant
Persona 5 Royal
Menu-driven combat; no mechanical skill demanded.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics: The War of the Lions
Rare multiplayer aside, AI follows mappable behaviour
Persona 5 Royal
Enemies use scripted weakness AI; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics: The War of the Lions
Hit percentages and charge interrupts add bounded randomness
Persona 5 Royal
Shuffle time, fusion accidents, and crit rolls.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Final Fantasy Tactics: The War of the Lions
Job builds, JP economy and positioning math decide everything
Persona 5 Royal
Calendar routing, fusion, and confidant order are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.